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Teaching the Video Game Generation

My eleven-year-old loves to play her hand-held video game; my seven-year-old begs to have more than 30 minutes on his video game system.  It is estimated that 97% of school-aged children play video games.  They are part of the ever-growing video game generation who are used to higher levels of stimulation because of this game play.  They are used to high quality graphics, quickly evolving scenarios, and multiple outcomes all wrapped up in an environment that they control.  Elizabeth S. Simpson notes that the video game generation interprets, interacts with, and solves problems in their world differently than any prior generation.    

Anne Chappell Belden points out some positive aspects of the video game; it can help children develop strategic thinking and complex problem-solving skills.  Because children have been exposed to this kind of stimulation, are traditional educational techniques enough to keep them engaged, especially if they are struggling or frustrated with a particular subject?  There is a wave of support for educational instruction that mimics the components of a video game.  Grace Rubenstein, in her Edutopia blog, calls for educational tools that are innovative, differentiated, and driven by assessment yet designed with video games in mind to engage this generation. 

Let’s Go Learn’s interactive and differentiated instruction uses multi-media approaches in an online environment to effectively engage the student of the video game generation.  Assessment and instruction are available for the classroom or for the home.

Tags: education, video game generation, complex problem solving

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